Types of 抗性Resistances
抗性Resistance represents your ability to withstand 元素elemental 攻击attacks. 游戏中有六种元素和六种对应的抗性。There are six elements in the game and six corresponding Resistances.
- 抗性Resistance against 火焰Fire
- 抗性Resistance against 寒冷Cold
- 抗性Resistance against 闪电Shock
- 抗性Resistance against 死亡Death
- 抗性Resistance against 毒药Poison (aka 毒素Toxic)
- 抗性Resistance against 眩晕Stun and 麻痹Paralysis.
前五种抗性(火焰、寒冷、闪电、死亡、毒素)能减少受到的伤害。The first five resistances (Fire, Cold, Shock, Death, Poison) reduce incoming damage. In contrast, 精神Spirit 抗性resistance increases 你you ability to withstand 眩晕Stun and 麻痹Paralysis 攻击attacks.
火焰、寒冷、闪电、死亡与毒素抗性通过一个非线性公式提供减伤,抗性值越高收益递减。Fire, Cold, Shock, Death and Poison Resistance provide damage reduction through a non-linear equation that offers diminishing returns for higher resistance values. 较低数值每点提供 1% 的减伤,而较高数值则分别每点提供 1/2、1/3 和 1/4 个百分点的减伤。Lower values provide 1 percentage point of damage reduction, while higher amounts will provide 1/2, 1/3 and 1/4 of a percentage point of damage reduction, respectively. A break down 是is below:
- 抗性Resistance 数值values between 0 and 50: Each 抗性Resistance point provides 1.0% of 伤害damage reduction.
- 抗性值在 51 到 80 之间:每点抗性提供 0.5% 的减伤。Resistance values between 51 and 80: Each Resistance point provides 0.5% damage reduction.
- 抗性值在 81 到 110 之间:每点抗性提供 0.33% 的减伤。Resistance values between 81 and 110: Each Resistance point provides 0.33% damage reduction.
- 抗性值在 110 到 210 之间:每点抗性提供 0.25% 的减伤。Resistance values between 110 and 210: Each Resistance point provides 0.25 damage reduction.
- 当抗性值达到 210 时,减伤达到 100%,玩家对该伤害类型免疫。At a Resistance value of 210, 100% damage reduction is reached making the player immune to that damage type.
Some examples:
- 抗性Resistance 价值value of 50 - 伤害Damage reduction by 50% (half-伤害damage)
- 抗性Resistance 价值value of 86 - 伤害Damage reduction by 50% + 30%/2 + 6%/3 = 67% (one-third 伤害damage)
- 抗性Resistance 价值value of 110 - 伤害Damage reduction by 50% + 30%/2 + 30%/3 = 75% (one-quarter 伤害damage)
- 抗性Resistance 价值value of 210 - 伤害Damage reduction by 50% + 30%/2 + 30%/3 + 100%/4 = 100% (免疫immunity)
The above calculations show the following thumb-rules:
- 50 抗性Resistance for half-伤害damage.
- 86 抗性Resistance for one-third 伤害damage.
- 110 抗性Resistance for one-fourth 伤害damage.
- 210 抗性Resistance for full 免疫immunity.
注意:伤害计算向下取整。Note: Damage calculations are rounded down. 因此,一次会造成 7.25 点伤害的攻击,实际只会造成 7 点伤害。Thus an incoming attack that would do 7.25 points of damage, will only do 7 points of damage.
Negative 免疫Immunity: Some 装备equipment, such as 原始之冰Primal Ice provides a negative 抗性Resistance 价值Value. 如果玩家的最终抗性为负值,受到的伤害会增加而非减少。If a player's final Resistance is negative, damage is increased, not reduced. 使用的仍是上述同样的公式。The same equation above is used. 因此拥有 -40 抗性会使受到的伤害增加 40%,而拥有 -210 则会使受到的伤害翻倍。This having -40 Resistance would increase incoming damage by 40%, and having -210 would double incoming damage.
眩晕Stun and 麻痹Paralysis 抗性Resistance
NOTE: Actual 游戏机制game mechanics of 眩晕Stun and 麻痹Paralysis may differ from what 是is described below. 对游戏机制的审查正在进行中。A review of game mechanics is underway.
精神Spirit 抗性resistance behaves differently than the 其他other 抗性resistances. The same percentage calculation 是is done above, but rather than reducing 伤害damage, the calculated percentage 是is used to assign odds for the outcome of a 眩晕Stun or 麻痹Paralysis 攻击attack. 眩晕Stun and 麻痹Paralysis 攻击attacks are the same, except 麻痹paralysis 攻击attacks last a lot longer, can't be partially resisted and are impacted differently by 眩晕免疫Stun Immunity 护甲Armor and the 战士Warrior 技能Skill 步兵训练Infantry Training, whereas the 战士Warrior 技能Skill 战斗狂怒Battle Rage shakes both off.
When your character 是is 命中hit by a 眩晕Stun or 麻痹Paralysis 攻击attack, one of 三神three outcomes will occur:
- Outcome 1: 你You receive the full blow of the 眩晕Stun or 麻痹Paralysis 攻击attack. 你在整个持续时间内被眩晕/麻痹。You are stunned / paralyzed for the entire duration. 在被眩晕/麻痹期间,你无法移动或采取任何行动。You cannot move or take action while in stunned / paralyzed. Note: passive abilities such as the 牧师Cleric's 技能skill 圣佑术Intervention will still work.
- 结果二:你部分抵抗了该效果,只被眩晕正常时长的一半。Outcome 2: You partially resist the effect and are stunned for half the normal period. 这一结果不适用于麻痹。This does not work for paralysis.
- 结果三:你完全抵抗了该效果。Outcome 3: You fully resist the effect. 你完全不会被眩晕/麻痹。You are not stunned / paralyzed at all.
出现哪种结果,其概率由精神抗性决定。The chances of which of the three outcomes is determined by Spirit Resistance. First, using the 抗性Resistance equations above, your 精神Spirit 抗性Resistance 是is converted into a Calculated 精神Spirit Percentage, and than that Calculated 精神Spirit Percentage 是is used to determine the chance of each outcome in the manner below:
- 1st step: it checks if 你you fully 抵抗resist the 眩晕stun / paralyze. 你抵抗的概率等于你的计算精神百分比。The chance that you resist is your Calculated Spirit Percentage.
- 2nd step: if 你you are 眩晕中stunned, then it checks if 你you partially 抵抗resist the 眩晕stun and only get half the 效果effect. 你抵抗的概率等于你的计算精神百分比。The chance that you resist is your Calculated Spirit Percentage. 如果你被麻痹,则跳过此步骤。If you are paralyzed then it skips this step.
- 3th step: if 你you failed the previous checks then 你you are fully 眩晕中stunned / 麻痹paralyzed.
Example:
If 你you have a 精神Spirit 抗性Resistance of 86, 你you get a Calculated 精神Spirit Percentage of 67%. 这是基于 50 点以内每点 1%、51 到 80 之间每点 0.5%、以及 81 到 110 之间每点 0.33% 计算得出的。That's based on 1% per point up to 50, 0.5% for each point between 51 and 80, and 0.33% for each point between 81 and 110. Using that 67% 价值value, we get the following:
- Chances of Outcome 1, taking 否no 效果effect of the 眩晕stun 攻击attack: 67% = 67%.
- Chance of Outcome 2, taking half 效果effect of the 眩晕stun 攻击attack: (100% - 67%) * 67% = 22.11%
- Chance of Outcome 3, taking full 效果effect of the 眩晕stun 攻击attack: 100% - 67% - 22.11% = 10.89%
This means a player with a 精神Spirit 抗性Resistance of 86, has a combined 33% chance of getting partially, or fully 眩晕中stunned.
- 结果一的概率,即不受麻痹攻击影响:67% = 67%。Chances of Outcome 1, taking no effect of the paralyze attack: 67% = 67%.
- Chance of Outcome 2, taking half 效果effect of the paralyze 攻击attack: 无none
- Chance of Outcome 3, taking full 效果effect of the paralyze 攻击attack: 100% - 67% = 33%
This means a player with a 精神Spirit 抗性Resistance of 86, has a 33% chance to get fully 麻痹paralyzed.
If 你you have a 精神Spirit 抗性Resistance of 22, 你you get a Calculated 精神Spirit Percentage of 22%, and the following:
- Chances of Outcome 1, taking 否no 效果effect of the 眩晕stun 攻击attack: 22% = 22%
- Chance of Outcome 2, taking half 效果effect of the 眩晕stun 攻击attack: (100% - 22%) * 22% = 17.16%
- Chance of Outcome 3, taking full 效果effect of the 眩晕stun 攻击attack: 100% - 22% - 17.16% = 60.84%
This means a player with a 精神Spirit 抗性Resistance of 22, has a combined 78% chance of getting partially, or fully 眩晕中stunned.
- Chances of Outcome 1, taking 否no 效果effect of the paralyze 攻击attack: 22% = 22%
- Chance of Outcome 2, taking half 效果effect of the paralyze 攻击attack: 无none
- Chance of Outcome 3, taking full 效果effect of the paralyze 攻击attack: 100% - 22% = 78%
This means a player with a 精神Spirit 抗性Resistance of 22, has a 78% chance to get fully 麻痹paralyzed.
战士Warriors that have the 技能skill 步兵训练Infantry Training reduce their paralyze time by half. 拥有步兵训练的战士对眩晕免疫。Warriors with Infantry Training are immune to stun. 护甲Armor with the 属性attribute 眩晕免疫Stun Immunity works the same way.
与普通抗性一样,将精神抗性提升到 210 会使你对眩晕和麻痹完全免疫。Just like with normal resistances, getting to 210 spirit resistance will make you completely immune to stun and paralysis.
角色在被眩晕/麻痹期间,仍可能再次被新的眩晕/麻痹攻击命中。A character can still get hit with a new stun / paralyze attack while they are stunned / paralyzed. 这可能导致角色被连续眩晕或连续麻痹。This can result in a character being chain stunned or chain paralyzed. 面对那些频繁施放麻痹攻击的强敌时,这会令人沮丧甚至致命。This can prove frustrating and fatal against strong enemies that hit with frequent paralyzing attacks.
敌人Enemy 抗性Resistances
Most 敌人enemies possess some sort of 元素elemental 抗性resistance and will benefit from 伤害damage reductions in 元素elemental 攻击attacks using the same equations as above. 相反,许多敌人具有元素弱点。Conversely, numerous enemies have elemental weaknesses. 它们会受到更多来自特定元素攻击的伤害。They will take more damage from certain elemental attacks. 额外伤害的量也由上述相同的公式决定。The amount of extra damage is determined by the same equations as above as well.
最后,少数敌人会被特定的元素攻击治疗。Lastly, a few enemies are healed by certain elemental attacks. Examples include Fire 元素Elementals being healed by 火焰Fire 攻击attacks, Ice 元素Elementals being healed by 寒冷Cold 攻击attacks, and 幽灵Ghosts being 死亡系攻击会治疗它。healed by Death attacks. 被元素攻击治疗(原文如此,指“被攻击治疗”这一机制)的敌人在攻击动画期间,其头顶上方会出现绿色火花。Enemies that are healed by an attack will have green sparkles appear above them during the attack animation. 所有被元素攻击治疗的敌人,似乎都能将攻击的 100% 转化为治疗量。All enemies that are healed by elemental attacks seem to receive 100% of the attack as healing.
For detailed 信息information on the 抗性resistance 数值values of the individual 敌人enemies, see the corresponding entries in the 怪物图鉴Bestiary.
游戏内的战斗日志还会显示伤害类型、伤害减免以及伤害加成。The in-game Combat Log also shows indicates damage type, damage reductions and increases damage. 它可以快速显示一场战斗中伤害被增加或减少了多少。It can quickly show how much damage is being added, or reduced in a fight.