角色面板提供关于你的角色或其同伴的所有相关信息,如当前状态、能力、装备等等。The character sheet provides all relevant information on your character or its companions, like current condition, abilities, equipment, etc.
通用General 信息Information
- Character 名字name & 职业class
- Current character 等级Level
- 经验值Experience Points (经验XP) - The yellow bar indicates the progress towards the 下一步next 等级Level.
- 命中Hit 点数points (生命值HP) - The red bar represents your 通用general 生命health. 如果它降到零,你就会死亡。If it reaches zero, you die.
- 魔力Mana 点数points (MP) - The blue bar represents your remaining 血池pool of 魔力mana for using 特殊special abilities. It 是is available for 牧师Cleric and 法师Mage 职业class only.
属性Traits
- 属性Traits button - Opens a dialogue which allows 你you to manage your 属性Traits by distributing available 特质trait 点数points (indicated in parenthesis).
- 按钮下方的列表可以快速概览有效的特质数值。The list below the button gives a quick overview on the effective trait values. 绿色数字表示该特定特质得到了增强(例如Numbers in green indicate that this specific trait is augmented (e.g. 因为穿戴了特殊装备)。because of wearing special equipment).
- 力量STR - 力量Strength
- 耐力END - 耐力Endurance
- 敏捷AGI - 敏捷Agility
- 智力INT - 智力Intellect
- 感知AWA - 感知Awareness
- 魅力PER - 魅力Personality
Basic 角色属性Character Stats
- 攻击属性Attack Stats - are basically defined by the 武器weapon currently equipped and modified by certain 属性Traits and 技能Skills.
- 伤害Damage - The range of nominal 伤害damage dealt to 敌人enemies. 实际伤害取决于对手的护甲,通常会更低。The effective damage depends on the armor of your opponent and is usually smaller.
- 速度Speed - Indicates the number of possible 攻击attacks within a 10s interval.
- 暴击Critical - The chance for dealing a 暴击critical 命中hit. 括号内标示的是名义暴击伤害。The nominal critical damage is indicated in parenthesis.
- 秒伤DPS - The average 伤害damage 魅力per second, calculated from 三神the three 数值values above.
- 效果Effect - If the 武器weapon currently equipped provides some 特殊special ability, it 是is indicated here.
- 护甲Armor - 是is the sum of 全部all 护甲Armor 点数points provided by the 装备equipment currently worn.
- 抗性Resistances - represent your ability to withstand certain 元素elemental 攻击attacks.
Detailed Character and 游戏统计Game Stats
详情Details button - Opens an info box which shows more detailed 信息information on derived 角色属性character stats as well as 通用general 游戏game statistics.
- 角色属性Character Stats
- 护甲Armor - The actual amount of 伤害damage reduction from physical (i.e. non-元素elemental) 攻击attacks, derived from your 护甲Armor 价值value. If 你you have 属性Traits or 技能Skills which provide additional protection from 远程ranged 攻击attacks, it 是is also indicated here.
- 伤害加成Damage Bonus - The 伤害damage added to the base 攻击attack 价值value of your 武器weapon, depending on the 类型type of 武器weapon. Note that each 武器weapon without a 特殊special 属性attribute (2-Handed, 轻型Light, 远程Ranged) 是is considered a 手部hand 武器weapon.
- 感知Perception - The base chance of finding secret 门doors and traps. 实际几率取决于你的角色与特定门/陷阱之间的等级差,每级差异有 ±3% 的加成/惩罚。The actual chance depends on the level difference between your character and the specific door/trap, with a ±3% bonus/penalty per level difference.
- 拆除机关Disarm Devices - The base chance of successfully disabling traps once they have been discovered. 实际几率取决于你的角色与特定陷阱之间的等级差,每级差异有 ±3% 的加成/惩罚。The actual chance depends on the level difference between your character and the specific trap, with a ±3% bonus/penalty per level difference.
- 打探消息Gossip - The chance of learning 传闻rumors in taverns, especially 重要important for 市政厅任务Town Hall Quests and 传闻首领Rumor Bosses.
- 经验加成XP Bonus - If some 经验experience boosting 效果effect 是is active, it 是is indicated here. 注意,来自神殿和卷轴的经验加成不能叠加。Note that XP bonuses from shrines and scrolls do not stack. 只有最后一个会生效。Only the last one will be active.
- 游戏统计Game Stats - count basically everything which can be counted and are rather self-explanatory.

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